Hellstriker Scorpion (5e Creature)

Hellstriker Scorpion

Huge monstrosity, unaligned


Armor Class 18 (natural armour)
Hit Points 184 (16d12 + 80)
Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 13 (+1) 20 (+5) 4 (-3) 12 (+1) 5 (-3)

Damage Immunities fire, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 11
Languages understands Common but can't speak
Challenge 18 (20,000 XP)


Heated Body. A creature that touches the scorpion or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

ACTIONS

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 5 (1d10) fire damage, and the target is grappled (escape DC 20). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. Hit: 19 (3d8 + 6) piercing damage plus 5 (1d10) fire damage, and the target must make a DC 19 Constitution saving throw, taking 44 (8d10) poison damage on a failed save, or half as much damage on a successful one.


A hellstriker scorpion is a massive predator with a tough black carapace covered in striking red and orange markings. Hellstriker scorpions are normally found in hot, humid areas, though they naturally produce intense heat, allowing them to survive in very cold regions.
Most sages agree that a fiend had a part in the creation of hellstriker scorpions, usually thought to have been a devil.


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