Healing Spark (3.5e Spell)

You create a ball of positively-infused soulstuff that follows your commands. It is capable of healing 1d3 hit points +1 per caster level (maximum +5). It responds to your mental commands and moves by flying at a speed equal to your land speed, with poor maneuverability. On your command it will make contact with a target, destroying itself and healing the target.

Healing Spark
Conjuration
Level: Soul Magus 0
Components: V, S, F/DF
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level (D)
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Focus/Divine Focus: A white glass rod/your Divine Focus


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