Healer (5e Creature)

Healer

Medium humanoid (any race), lawful good


Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 12 (+1) 13 (+1) 11 (+0)

Skills Medicine +3
Senses passive Perception 11
Languages any two languages (usually Celestial and Common)
Challenge 1/2 (100 XP)


Spellcasting. The healer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The healer has the following cleric spells prepared.

Cantrips (at will): guidance, mending, spare the dying
1st level (4 slots): cure wounds, detect poison and disease, healing word
2nd level (2 slots): lesser restoration

ACTIONS

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


An individual empowered by the gods or by their own dedication, healers are devoted to keeping people hale and healthy. They can be found in many towns and nearly every city and usually carry healing tools on their person. They are most often associated with religious institutions, but they may also be part of specific organizations dedicated to the art of healing.


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