Harvest Golem (5e Creature)

Harvest Golem

Large construct, neutral


Armor Class 13 (Natural armor and straw vest)
Hit Points 95 (10d10+40)
Speed 20 ft.


STR DEX CON INT WIS CHA
20 (+5) 9 (-1) 18 (+4) 6 (-2) 8 (-1) 1 (-5)

Damage Immunities poison,acid,psychic;bludgeoning, piercing and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, poisoned, frightened, paralyzed, petrified,
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of it's creator but can't speak
Challenge 6 (2,900 XP)


Magic Resistance This golem has advantage on all saving throws against magical effects

Magic Weapons This golem's attacks are magical

Pacifist This harvest Golem may not willingly deal any living thing damage intentionally unless it has gone berserk.

Immutable form the harvest golem is immune to any spell or effect that would alter it's form

acid absorbsion whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt

Berserk whenever the golem starts it's turn with 60 hit points or fewer, roll a d6. on a 6, the golem goes berserk, on each of it's turns while berserk, the golem attacks the nearest creature it can see, if no creature is near enough to attack, it attacks an object, with preference to an object smaller than itself, once the golem goes berserk, it continues to do so until it is destroyed or regains all it's hit points.

ACTIONS

Multiattack. The Harvest golem may make two slam attacks



Restrain(not effected by pacifist)melee weapon attack +8 to hit, reach 5 ft, one target, hit:the target must make a dexterity or strength saving throw DC 15, if the target fails than it is tackled by the golem,(Escape DC16)if the target succeeds than the golem accidentally deals them 8(1d6+5) bludgeoning damage due to it's immense strength.

Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) Bludgeoning damage./ if the target is a creature, it must succeed on a DC 15 constitution saving throw or have it's hit point maximum reduced by an amount equal to the damage taken, the target dies if this attack reduces it's hit point maximum to 0, the reduction lasts until removed by the greater restoration spell or other magic.


Harvest Golems are honest workers created by great magic

Harvest Golems are not meant for protection like most golems, in fact, farmers are typically afraid of them even though they are physically incapable of harming any living creature, smaller than most golems, they stand at 10 feet tall and although they possess immense brute strength, there has never been a documented case of a harvest golem killing anyone(unless they were berserk)

nonliving The Harvest golem doesn't require air, food, drink or sleep.

Citations the artist and author of this post has created both the image and statistics for the Harvest Golem, thanks to tetra-cube.com for the great statblock template. if you have any questions, email me at John@vozzofamily.com


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