Hands of Undeath (3.5e Spell)

Humanoid hands burst forth from the ground, grabbing at anything that gets near them. This spell affects 1 five foot square and an additional five foot square per two caster levels. Any creature that enters the five foot square must make a reflex save or be entangled. On additional turns, they must make a DC 20 Strength check to break free. If the Reflex save is passed, then the square is treated as difficult terrain. However, each round they remain in the affected squares, they must make another Reflex save.

This page is of questionable balance. Reason: High saves to break out at lvl 1


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Hands of Undeath
Necromancy
Level: Sor/Wiz 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5/2 levels)
Area: 1 five foot square + 1 five foot square/2 levels
Duration: 2 rounds/level
Saving Throw: Reflex Partial
Spell Resistance: No

Any creature that is currently entangled by this spell on your turn takes 1d6/2 caster levels(max 5d6) of slashing & bludgeoning damage, as the hands rip and ravage against them.

If this spell is cast in a graveyard or any other area where there is a considerable amount of buried dead, the DC for the spell is increased by 2, the Strength check is increased to a 25, and the damage dealt is increased to 1d8/2 caster levels (max of 5d8)




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