Hammerclaw Crab (5e Creature)

Hammerclaw Crab

Gargantuan monstrosity, neutral


Armor Class 19 (natural armour)
Hit Points 217 (14d20 + 70)
Speed 30 ft., swim 60 ft.


STR DEX CON INT WIS CHA
25 (+7) 9 (-1) 20 (+5) 8 (-1) 10 (+0) 10 (+0)

Saving Throws Str +12, Con +10
Skills Athletics +12, Stealth +9
Senses blindsight 120 ft., passive Perception 10
Languages understands Aquan but doesn't speak it
Challenge 14 (11,500 XP)


Amphibious. The crab can breathe air and water.

Siege Monster. The crab deals double damage to objects and structures.

ACTIONS

Multiattack. The crab makes two attacks with its claws.

Claw. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 34 (6d8 + 7) bludgeoning damage, and the target is grappled (escape DC 22). Until this grapple ends, the target is also restrained. The crab has two claws, each of which can grapple only one target.


Truly vast crustaceans, hammerclaw crabs have vast claws that they use to hunt almost anything, from whales to ships, tearing them to pieces and devouring what they can, before scurrying off. They sometimes attack coastal settlements, especially if they feel that they are intruding on their territory or if ships are getting too close to their nests. Few ships sail when hammerclaw crabs breed, as a mother hammerclaw crab is extremely protective of her young, attacking anything without warning that draws too near for her liking.


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