Halo of Rejuvenation (5e Spell)

A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration. When the halo first appears, that creature regains a number of hit points equal to 1d6 + your spellcasting ability modifier. The halo continues to grant 1d6 hit points to the creature at the beginning of each of its turns until the spell ends.

Halo of Rejuvenation
2nd-level evocation
Casting time: 1 action
Range: 20 feet
Components: V, S
Duration: Concentration, up to 1 minute

As a bonus action, you may transfer the halo to another creature, who will receive the continuous healing benefit instead.

This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial healing increases by 1d6 for each slot level above 2nd.


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