Halfling (5e Creature)

Halfling

Small humanoid (halfling), any alignment, usually lawful good


Armor Class 13 (leather armour)
Hit Points 7 (2d6)
Speed 25 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 12 (+1) 10 (+0) 12 (+1)

Senses passive Perception 10
Languages Common, Halfling
Challenge 1/4 (50 XP)


Brave. The halfling has advantage on saving throws against being frightened.

Halfling Nimbleness. The halfling can move through the space of any creature that is of a size larger than it.

ACTIONS

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


Halflings are a hard-working race of peaceful citizens. Their communities are similar to those of humans, although they usually contain many burrow homes in addition to surface cottages.
However, halflings will fight with great ferocity in defense of their goods or their homes.


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gollark: So presumably that.
gollark: Well, if you believe in yourself, you can do anything.
gollark: Technically speaking, it already is.
gollark: Admittedly Milo Remote already has this and it uses your inventory, but still.
gollark: It can interface with its control server via SPUDNET and ender chests, freeing you from the tyranny of actually going to your base.
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