Half-Dragon, Variant (4e Race)

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This page is of questionable balance. Reason: Suggestions: "+2 to any other stat": Ah, no, give 'em a choice of two per racial design guidelines. Change resistance to 5 + 1/2 level. Fly: Encounters typically only last for 5 rounds anyway, so round counting is a false mitigation (and is fiddly to boot). Make it an encounter power (see Pixies in Heroes of the Feywild) - if you want them to fly more often have it recharge on bloodied. And, monster-style recharges: if you insist, but we should put a design disclaimer here. The dragon breath attack power is pretty much the same as a dragonborns so you should change it in some way. You need to be more specific when describing what powers or feats you can take from the humanoid race half. If I'm a dragonborn half dragon do I get two dragon breath encounter powers, do half dragon warforged characters get to be constructs and also fly, and can they take all the feats of their half race. I feel that without specification this race is overpowered and will unbalance the game in some places. This race would be overall better as a level modifying character template. Needs more fluff and pictures in all areas. The more fluff and pictures you have the better this race will be


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Half-Dragon, Variant

A rare and mysterious "race" Born of dragons.

Racial Traits
Average Height: 3.2"- 7.8"
Average Weight: 50 - 600lbs.
Ability Scores: +2 Strength, +2 to Dexterity Or +2 to constitution.
Size: Medium
Speed: 6 squares
Vision: Low-Light Vision
Languages: Common, Draconic
Skill Bonuses: +2 Endurance, +2 to either intimidate or athletics.
Elemental Resistance: Just as dragons are resistant to their own element, so are you. You gain Resist 5+1/2 level to an element of choice.
Draconic Nature.: Dragons are known to be able to be divided in 2 sections, Chromatic and metallic. You are also able to be put in one of these 2 groups.

You gain one of the following bonusses:

Chromatic Half-Dragons are known for their savage and Agrassive nature and their emotionless style of life. They love to hunt, these traits can be found back in you. You gain a +2 to saving throws against charm effects, and a +1 To speed. When bloodied the speed bonus is increased to 2 and the Half-Dragon gains a +1 bonus to attack rolls.The attack Bonus is increased to +2 at 11th level, and +3 at 21st level.

Metallic Half-dragons are known for their calm attitude and their Strong armored scales.They help humans at times and try not to hurt others unless provoked enough. These traits can be found in you. You gain a +2 to saving throws against domination effects, and a +1 to ac. This bonus becomes a +2 bonus when bloodied. At 11th level you gain a bonus to will equal to the bonus to ac, And another bonus to fort at 21st level.

Dragon Wings: You spout dragonwings at birth, This allows for short times of flight seeing they arent strong enough To carry you for limitless amounts of time.

You can use dragon wings once per encounter to gain flight for that round as a free action. The flight doesnt have to end on the ground, but staying in the air will cause you to take the appropriate falling damage. At 11th level this changes so you can use it out of combat to have hover your speed-2 and overland flight of your speed. Also staying in the air at the end of this ability will not cause you to take falling damage. At 21st Level You can hover at your speed, and have overland flight at your speed+2.

Other Half Heritage: While you've come from the mating of a dragon and another race, you do not simply draw your power from your draconic side. Pick one other race, other than living constructs, to serve as your other half, and gain all of their traits and abilities as your own. You are also allowed to take their features providing you have the other prerequisites. You cannot choose racial abilities and/or powers from another race that share their name with a racial ability/power from the half-dragon.
Dragon Breath: You can use Dragon Breath as an encounter power minor action. It's damage type depends on what type of resist you have chosen.

Dragon Breath Half-Dragon Racial Power
You breathe deep, pulling power from the element at your core, and unleash a mighty burst of energy to strike your foes.
4e Power Usage::Encounter  (Your Chosen Element)
4e Power Action Type::Standard Action Close Blast Or ranged 5 3
Target: All creature in area.
Attack: Strength, dex or con +2/+4/+6 Vs. Reflex
Hit: 1d6 + Strength modifier damage. 1d10 if chosen to be single target.
Increase to 2 damage die+modifier damage at 11th level, and 3 damage die +modifier damage at 21st level.
Special: When you create your character, choose your character's draconic heritage to determine what type of damage you deal with this attack.

Red/Gold/Brass: Fire
Blue/Iron/Bronze: Lightning
Green/Mercury: Poison
Black/Copper/Orium/Gray: Acid
White/Silver/Cobalt: Cold
Brown: Fire (Sand)
Steel: Force
Purple: Psychic

Born from the coupling of a mortal race and a mighty dragon, half-dragons face various types of societal concerns throughout their lives. As varied as the mortal race they may be spawned from, half-dragons can fit into virtually any setting. Due to their powerful nature, they are not often accepted easily. At the very least, they are approached with caution or respect, if they are not outright hunted or outcast due to the stigma they carry by being the spawn of dragons. Most Half-Dragons of chromatic descent are savage in nature, not caring much about others and what others think of them. Most Half-Dragons of metallic descent are noble and caring in nature, they will Often to try and help others whenever they can.

Play a half-dragon if you...

  • Want to have a dragon's strength in body and ability
  • Desire to be anything from a social outcast, to a renowned noble
  • Wish to be a member of a race that favors virtually any strength-based class

Physical Qualities

Half-dragons are characterized by a variety of physical features that vary dramatically depending on just how tied to their draconic nature you wish your character to be. Universal features seen on all half-dragons in varying amounts and levels are scales, horns, and even fangs. Others may be oddly tinted eyes, hair and skin, claws, wings, and, of course, temperament. Generally speaking, one can assume a heavily combat-oriented half-dragon may be more suited for the job with rending claws on their hands or feet. A more magically inclined half-dragon might use spells to hide their true identity behind a veil of arcane rituals.

Playing a Half-Dragon

When deciding to play a half-dragon from a role-playing standpoint, do not forget that you are half dragon, and half of another race. Consider how the general personalities of those two races interact with one another. Dragons, in general, are quite full of themselves. While some are less arrogant than others, as well as more naturally inclined towards good or evil, it is a good bet that, at the very least, your character knows that they are different from everyone else, be it that believe themselves stronger, or that they believe themselves to be heavily burdened. Your draconic heritage may show up as a lack of emotional control, or it may enhance another aspect of your personality. Perhaps your character is eternally patient, overly analytical, quick to go from irritation to full-blown rage, unnaturally greedy with treasure, or simply an enhanced version of your non-draconic race as far as personality. Don't be afraid to choose any alignment for your character, as not ALL Metallic Dragons are goodly, just as not ALL Chromatic Dragons are evil. As your character will also have an enhanced natural lifetime, consider their back story, and perhaps what kinds of future goals they hope to attain during their life. While this goes for virtually any character, it is more important for a half-dragon.

Half-Dragon Characteristics: Aloof, Ambitious, Competitive, Feared, Inquisitive, Materialistic, Ravenous, Savage, Solitary, Versatile

Male Names: Same as base race

Female Names: Same as base race

Half-Dragon Adventurers

Three Sample Half-Dragon adventurers are described below:

Ashe is a Half-Red Dragon Fighter with a human father. Strangely enough, Ashe has never met her mother, a red dragon with the nickname of "Ashbringer." She's never met her father either, for that matter, the man having given the young one to an orphanage rather than claim the draconic spawn as his daughter. Left to fend for herself for many years, Ashe has a great distrust of other mortal races. While she is genuinely good at heart, she has been outcast and labeled as a sort of freak by some, and feared or even hunted by others. She's never known much in the way of company, and has no real desire to make friends, as she's never been accepted by anyone for who and what she is. She fights for herself, and for whatever goal she determines needs to be met. She does well fighting as a mercenary, often hiding herself under a large cloak. When not fighting for money, she hunts for food and lives alone. In combat, she fights viciously, attacking her targets with all the ferocity of a dragon scorned, trying to prove her ability to fight and survive despite her troublesome past.

Alexander Bartholomew Skorpus is a Half-Bronze Dragon Sorcerer with an elf mother. Alexander was born into high standing, being the son of a wealthy owner of a shipping and merchant company. His dragon blood caused him to have a natural predisposition towards Sorcery and spell crafting. This natural predisposition was encouraged by his mother, as well as his father, who has remained with his mother in a polymorphed human state for his own reasons. As expected, Alexander is extremely aristocratic, and quite intelligent with a mind for business. His ability to cast spells is quite impressive. He inherited more abilities from his mother's side, and thus, does not have the draconic ability to fly. He makes up for this with sheer power on the battlefield. Outside of combat, Alexander wishes to travel the world, growing stronger, and increasing his abilities. His dream is to sail all the oceans of the world to visit every major port to sate his curiosity, as well as push his own business deals for future profits. His parents could not be more proud.

Lord Nadarr Torinn is a Half-Silver Dragon Paladin with a Dragonborn father. Nadarr worships all there is of Bahamut, and seeks to bring any and all those who cause evil and suffering to justice. Even some of his own sect call him an extremist with the might of his devotion. Laws do not matter in Nadarr's quest to rid the world of darkness, and he challenges it on every front. It has lead to his nickname of "The Platinum Storm." Wielding the might of his draconic heritage's Dragon Breath, and his dragonborn heritage's Dragonfear in combat causes him to be a mighty force on the field of battle indeed, and with the unfurling of his draconic wings, even flying foes can not run from the wrath of The Platinum Storm for long. Nadarr, unfortunately, is rather dull as far as personality quirks. His duty is all he knows or thinks about. The strength of his devotion has made him a semi-outcast even among his paladin brethren, and it has not made him many friends. Even this great champion of justice and righteousness finds it hard to find his place among the mortal world. However, he finds strength and solace in his faith, seeing his loneliness and inner strife as one more challenge sent forth from Bahamut to test his loyal servant.

Racial Options

Feats and Tier-Based Abilities:

As a half-dragon, you gain the ability to qualify for any Racial Feats, Paragon Paths, or Epic Destinies corresponding to your other half, as well as the options below.



Back to Main Page 4e Homebrew Races

gollark: Um. Not really.
gollark: The door is an invulnerable forcefield, *but* you can probably just dig into a random corridoooorr.
gollark: Terra's base looks like this outside and is hilariously insecure.
gollark: Oh, you're still doing that?
gollark: There's also no less than *two* stupidly isolated bunkers you could in theory take over when it launches!
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