Guardian Beast, Variant (3.5e Template)
Guardian Beast
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3e Summary::Nature, and some druid enclaves, sometimes enlist the aid of beings that normally are of animal intelligence to guard locations or protect nature.
Creating a Guardian Beast
Guardian Beast is an acquired template that can be applied to any animal or magical beast of animal-like intelligence (3 or lower).
Size and Type
Animals become magical beasts and gain the augmented subtype. A guardian beast gains 2 additional skill points per racial Hit Die, and speaks Common and Sylvan in addition to any languages it may gain from its increased Intelligence score (see below).
Hit Dice
Same as Base Creature.
Speed
Same as Base Creature.
Armor Class
Same as Base Creature.
Attack
The creature gains proficiency with any two martial or exotic weapons.
Special Attacks
Same as base creature.
Special Qualities
Change Shape (Su): a Guardian Beast can assume the form of any small or medium humanoid.
Abilities
+2 Charisma. The creature's Intelligence score becomes 4d6k3 (reroll if the score would be less than 4).
Skills
+2 racial bonus on Knowledge (Nature) and Survival checks.
Feats
The creature is no longer restricted to animal-intelligence feats, and can choose new feats for its racial Hit Dice if it wishes.
Environment
Any natural.
Organization
Solitary or squad (1 + 1d6 druids)
Challenge Rating
Same as base creature, unless the base creature is Medium or smaller, in which case same as base creature +1.
Treasure
Standard.
Alignment
Changes to any neutral (chaotic neutral, neutral evil, neutral good, lawful neutral, or true neutral)
Advancement
Same as base creature or by character class
Level Adjustment
Becomes +0.
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