Grynn (5e Creature)

Grynn

Large beast, unaligned


Armor Class 15 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 50


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 13 (+1) 5 (-3) 11 (+0) 6 (-2)

Skills Perception +2, Stealth +4
Senses passive Perception 12
Languages
Challenge 2 (450 XP)


Keen Sight and Smell. The grynn has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pounce. If the grynn moves at least 20 feet straight toward a target right before hitting it with a claw attack, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the grynn can make one bite attack against it as a bonus action.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


The grynn is a large species of saber-tooth cat, and is one of the most ferocious predators to stalk the plains. Their mouth reaches beyond their cheek, reach all the way to the shoulder, which itself is full of serrated, shark-like teeth, which is where they get their name. Most grynn hunt for animals that graze the plains and stay clear of adventurers, but when a hungry grynn comes in contact with a traveler, it does not end well. The grynn is also quad-optic, and thus has four eyes in its head, each of which can be independently controlled.


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gollark: ~~coffeescript has flaws, too~~
gollark: Quick summary:- reliance on compiler magic instead of a decent type system (e.g. generics)- ridiculous tooling (has its own assembly language)- verbosity- disallows basically all FP stuff
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