Grey Fungus (5e Creature)

Grey Fungus

Medium plant, neutral evil


Armor Class 10 (natural armour)
Hit Points 11 (2d8 + 2)
Speed 20 ft.


STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 6 (-2) 11 (+0) 5 (-3)

Damage Immunities poison
Condition Immunities blinded, deafened, frightened, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 1/4 (50 XP)


ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage, and the target has to succeed on a DC 13 Constitution saving throw against becoming infected with grey fungus spores. On a failed save, the creature is infected and poisoned. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is poisoned for 1 hour and will remain infected until cured with lesser restoration or similar magic. If an infected creature is killed, it rises as a grey fungus 24 hours later, unless the creature is restored to life or its body is destroyed.


By Tatsuya Morino

The grey fungus is a slimy fungus that overgrows all kinds of surfaces. Creatures that are exposed to the fungus risk being infected by its spores and starts mutating slowly. Beings that die this way will rise as an anthropomorphic fungus with the desire of further spreading the grey fungus. From William Hope Hodgson, "The Voice in the Night", 1907.


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