Green Nude Eel (5e Creature)
Green Nude Eel
huge monstrosity, lawful evil Armor Class 15 (natural armor)
Saving Throws charisma Fog Breath. Fog breath clouds judgment, provides cover, disorients all creatures within the fog. It also stinks. The green nude eel is immune to the affects of its own fog breath. 30 ft radius sphere 30 ft from the green nude eel. d6 recharge on 4, 5 or 6. Make the clouded judgment save first, because if it fails it will affect the disorientation save. An unaffected creature must make these saves every turn that it is in the cloud to avoid being affected.
Wood Chewing. Wood chewing does not affect living wood. Wood Chewing allows a green nude eel to do double damage to a boat or wooden structure, generally putting a hole in a boat in 5 rounds, a small ship in 8 rounds, or a large ship in 13 rounds.
Poison Slime-skin. Any creature attacking the green nude eel in melee must make a save vs poison, because the green nude eel's skin slime splashes on them. Causing 1d6 points of poison damage per turn until washed off. or until save vs Constitution. You may save each round until successful. Land Slithering. While slithering on land a green nude eel may move 5 ft per turn. It survives roughly 10 minutes out of water (fresh water, salt water, or swamp). It takes 1 point of damage per turn out of water from suffocation. After 10 minutes it passes out from suffocation, and dies 2 minutes later. It recovers from suffocation damage at the end of a long rest. Magic Item Smelling. A green nude eel can detect the presence and direction of a strong magic item at 1000 ft, or a weak one at 100 ft if that magic item is within 100 ft of the body of water that the eel is in. In combat, the eel will usually attack those with the strongest magic items first.
ACTIONSAction Name. Bite: +6 to hit, reach 10 ft., one target. Hit: 1 (6d10 + 6) slicing damage. LEGENDARY ACTIONSThe eel can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The eel regains spent legendary actions at the start of its turn. Grapple and Drown (Costs 1 Action). The green nude eel can attempt a grapple with its mouth doing half damage. If successful, the eel will often dive in order to drown the creature bitten. Drowning takes 6d6 turns. Attract Another. Green nude eels often hunt in loose packs. The green nude eel can bring another nearby green nude eel into the battle on the next turn. There may be as many as 1d6 green nude eels locally that may be attracted to the combat in this manner. The green nude eel may perform this legendary action even if unconscious or after it dies. |
The green nude eel is a huge green slime covered eel that wears no clothing and despises civilization. It hunts ships and shipping and attempts to sink as many ships as it can in its short miserable life. It lives about 20 years, reaching full size at 5 years. It especially likes sinking ships that contain flammables such as large shipments of oil or flammable high proof alcohol. It feeds on these and grows larger. Its skin may be a uniform green shade or a mottled mixture of green shades, generally appealing looking except for the slime.
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