Greater Zombie (5e Creature)

Greater Zombie

Medium undead, chaotic evil


Armor Class 18 (plate)
Hit Points 31 (3d8 + 12)
Speed 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 18 (+4) 5 (-3) 8 (-1) 3 (-4)

Saving Throws Wis +1
Skills Athletics +4, Perception +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)


Brute A melee weapon deals one extra die of its damage when the zombie hits with it (included in the attack).

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used in two hands.

REACTIONS

Parry. The zombie adds 2 to its AC against one melee attack that would hit it. To do so, the zombie must see the attacker and be wielding a melee weapon.


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gollark: Guess I'll just... continue using my incredibly dubious backup disk.
gollark: Hmm, "bee apioform", all the cheap disks are SMR nowadays.
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gollark: AFR seems basically within the range of the other things.
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