Greater Snap Reflexes (3.5e Feat)

Greater Snap Reflexes [General, Fighter]

3e Summary::Your opponent's strike misses, but yours does not.
Prerequisite: BAB +8, Reflex Save +5, Sense Motive +9 Ranks, Dex 17, Wis 16, Combat Expertise, Dodge, Snap Reflexes, Improved Snap Reflexes, and conditional Improved Unarmed Strike.
Benefit: When you succeed the DC and take no damage, and only when in Light or Medium Armor, instead of using Improved Disarm, Improved Sunder, or Improved Trip you may now make a single Attack of Opportunity at your highest BAB as a Swift Action with any Light or Simple Melee Weapon or you may make an Unarmed Attack if you have Improved Unarmed Strike. This does not prematurely end your opponent's turn. During this strike, since your opponent is within their swing, they are considered Flat-Footed. You may not apply this when you meet the DC, meet or succeed on a Nat 20, or fail the DC; Only when you succeed and take no damage.
Normal: When using Snap Reflexes, you do not gain an Attack of Opportunity.
Special: If you are a Race who has Natural Weapons, you are allowed to make a single attack using them.

Back to Main Page 3.5e Homebrew Character Options Feats General

gollark: See, it's slightly annoying to bring it up from my computer (I basically have to rerender it) but very annoying on my phone (I don't have it there, so I have to *find* it).
gollark: Oh, maybe I actually was on my phone.
gollark: They would not ban me for not posting an iceberg because that would be stupid.
gollark: I *assumed* I was on my phone at the time, but I obviously wasn't, so who knows.
gollark: I just don't know what they are.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.