Greater Grung Lich (5e Creature)
Greater Grung Lich
Small undead (Grung), lawful evil Armor Class 14
Saving Throws Con +9 Unholy Strength. The Grung Lich can wield oversized weapons as if it were a large creature. It cannot wield Large weapons. In addition, it adds two extra die to melee weapon attacks. Necrotic Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungs skin must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. While poisoned, the creature takes 1d6 necrotic damage on the start of its turn. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each its turns, ending the effect on itself on a success. Standing Leap. The Grung can long jump up to 25 feet and its high jump is up to 15 feet without a running start. Light Body. The Grung ignores all difficult terrain, magical or otherwise. The Grung can also run on difficult surfaces such as walls, without needing to make an ability check, with its hands free and at full movement, but will fall if it moves less than 15 feet per round in this way. Spellcaster. The Grung Lich is an 8th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +6 to hit with spell attacks). The Grung has the following spells prepared: 1st level (4 slots): Charm Person, Bane 2nd level (3 slots): Detect Thoughts, Misty Step 3rd level (3 slots): Major Image, Animate Dead, Fear 4th level (2 slots): Divination, Blight Keen Sight (must be able to see).' The Grung Lich has advantage on Wisdom (Perception) checks that rely on sight. ACTIONSDark Slaughter. The Grung Lich makes up to two Glaive attacks against all enemies in a cone with a reach of 15 feet. Glaive (oversized). Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 5) slashing damage. Leadership (Recharges after a Short or Long Rest) (must be able to speak). For 1 minute, the master can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the master. A creature can benefit from only one Leadership die at a time. This effect ends if the master is incapacitated. REACTIONSParry. The master adds +3 to its AC against one melee attack that would hit it. To do so, the master must see the attacker and be wielding a melee weapon. |
[[File:|thumb|600px|]] A Grung Lich with the master template applied. See Also: Grung (5e Race) |
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