Great Squig (5e Creature)
Great Squig
Medium monstrosity, unaligned Armor Class 13 (natural armor)
Saving Throws con +4, wis +4 Extra-Boingy. At the start of each of the squig's turns, roll 3d6. The squig gains a number of feet movement equal to the total to its speed this turn. If a triple is rolled, the squig may make two bite attacks against a creature as an action. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Spit. Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 8 (1d8 + 4) acid damage.
|
|
Back to Main Page → 5e Homebrew → 5e Creatures
gollark: Geckos?
gollark: a?
gollark: Isn't it just a low-magic zone?
gollark: ubq324 gains a level in scream investigation?
gollark: I can... set up etherpad?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.