Great Malboro (5e Creature)

Great Malboro

Huge plant, unaligned


Armor Class 18 (natural armor)
Hit Points 218 (19d12 + 95)
Speed 20 ft., climb 10 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 20 (+5) 3 (-4) 16 (+3) 8 (-1)

Saving Throws Con +10
Skills Perception +8
Damage Vulnerabilities fire
Damage Resistances acid, cold, lightning; piercing
Damage Immunities poison
Condition Immunities blinded, deafened, paralyzed, petrified, poisoned
Senses blindsight 120 ft. (blind beyond this radius); passive Perception 18
Languages
Challenge 16 (15,000 XP)


Magic Resistance. The malboro has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the malboro must succeed on a DC 19 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the malboro’s stench for 24 hours.

Stone Camouflage. The malboro has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

ACTIONS

Multiattack. The malboro makes two tentacle attacks and a bite attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage and 13 (3d8) poison damage. If the target has been poisoned by the malboro, it must succeed on a DC 19 Constitution saving throw or gain one level of exhaustion.

Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.

Breath Weapon (Recharge 5-6). The malboro uses one of the following attack options:

Acid Breath. The malboro exhales acidic mist in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bad Breath. The malboro exhales nauseating gas in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) poison damage on a failed saving throw, or half as much damage on a successful one. On a failed save, a creature is also poisoned for one minute. While poisoned in this way, a creature takes 9 (2d8) poison damage at the start of each of its turns and must spend its action retching and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Petrifying Breath. The malboro exhales petrifying gas in a 60-foot cone. Each creature in that area must succeed on a DC 19 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends for the target. On a failure, the target is petrified until freed by the greater restoration spell or similar magic.


See Malboro (5e Creature)

Great malboros are the oldest and most dangerous of their kind. Age has toughened their skin, and a diet of monstrosities has made their bad breath positively putrid.

Living Fossils. Malboros can live for thousands of years. Few survive that long, but those that do continue growing until they are several times larger than their ordinary kin. After its first millennium, the malboro’s body begins to petrify, and its hide takes on a grey, rocky texture. Only then, when its body is equal parts plant and living stone, is it truly considered a great malboro.

Eater of Monsters. A great malboro’s immense size comes with an immense appetite, and it preys on creatures that a normal malboro could never overcome. Gorgons are a great malboro’s favorite prey, as their petrifying breath has no effect on the malboro’s stony flesh, while the malboro’s digestive acids can easily break down a gorgon’s iron plates. They are also known to eat young black dragons on occasion.

Lethal Miasma. A great malboro’s breath is far worse than that of an ordinary malboro, and not simply because the poisonous vapors are more potent. Its diet of dragons and gorgons alters the plant’s inner workings, letting it exhale clouds of petrifying gas and acidic mist.

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Final Fantasy copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Back to Main Page 5e Homebrew 5e Creatures

gollark: I believe the issue is that `f` isn't being executed somehow.
gollark: <@!332271551481118732>
gollark: And get better battery life, maybe? Perhaps if I drop the multicolored screen, or use eink.
gollark: The calculator one *would* be good, if I could build in advanced features and beat Jared.
gollark: Have some || 🐝.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.