Great Grey Wolf Sif (5e Creature)

Great Grey Wolf Sif

Huge beast, lawful good


Armor Class 16 (natural armour)
Hit Points 171 (18d12 + 54)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 12 (+1) 14 (+2) 12 (+1)

Saving Throws Dex +10, Wis +7
Skills Perception +12, Stealth +10
Condition Immunities charmed, frightened
Senses passive Perception 22
Languages understands Common but can't speak
Challenge 13 (10,000 XP)


Magical Blade. Sif's weapon attacks are magical. When Sif hits with her weapon, the weapon deals an additional 14 (4d6) radiant damage (included in the attack).

ACTIONS

Multiattack. Sif makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., Hit: 24 (6d6 + 3) slashing damage plus 14 (4d6) radiant damage.

Spin Attack (Recharge 5-6). Sif spins around in a circle, attempting to hit all enemies around her. Each creature within 10 feet of Sif must make a DC 16 Dexterity saving throw, taking 24 (6d6 + 3) slashing damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

REACTIONS

Parry. Sif adds 5 to her AC against one melee attack that would hit her. To do so, Sif must see the attacker and be wielding a melee weapon.

Sif is a massive wolf who wields a magic sword in her mouth. She protects the grave of a mighty knight.


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