Gravity Knight (5e Class)

This page is incomplete and/or lacking flavor. Reason: Not much description. "study tanks" is anachronistic description. Incomplete quick build. No summary. No subclasses.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Gravity Knight

Those who can manipulate the forces which keep us grounded are called Gravity Masters. Gravity Knights on the other hand center these forces on one point, themselves. Gravity Knights enter the fray as the center of attention directing the flow of combat and providing utility all around. They are most well-known for being sturdy tanks that keep enemies distracted while their allies finish them off.

Creating a Gravity Knight


Quick Build

You can make a Gravity Knight quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength, and Wisdom.

Class Features

As a Gravity Knight you gain the following class features.

Hit Points

Hit Dice: 1d10 per Gravity Knight level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Gravity Knight level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Constitution, Strength
Skills: Choose two from Athletics, History, Intimidation, Insight, Perception, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) chain mail or (b) leather armor, longbow, and 20 arrows
  • (a) martial weapon and a shield or (b) two martial weapons
  • (a) light crossbow and 20 bolts or (b) two handaxes
  • (a) dungeoneer's pack or (b) explorer's pack

Table: The Gravity Knight

LevelProficiency
Bonus
FeaturesGravity Pool
1st+2Gravity Pool, Impact Reduction, Weightless Touch10
2nd+2Fighting Style, Gravity Strike15
3rd+2Gravity Aura20
4th+2Ability Score Improvement25
5th+3Collision Force30
6th+3Ability Score Improvement35
7th+3Indomitable (one use)40
8th+3Ability Score Improvement45
9th+4Improved Gravity Strike50
10th+4Ability Score Improvement, Additional Fighting Style55
11th+4Empowered Aura60
12th+4Ability Score Improvement65
13th+5Indomitable (two uses), Gravity Rush70
14th+5Ability Score Improvement75
15th+5Increased Aura Range, Positive-Negative Attraction80
16th+5Ability Score Improvement85
17th+6Indomitable (three uses)90
18th+6Kinetic Passing, Bonus feat95
19th+6Ability Score Improvement95
20th+6Black Hole, Bonus feat100

Gravity Pool

Your training allows you to harness the force of gravity. Your access to this energy is represented by a number of gravity points. Your Gravity Knight level determines the number of points you have, as shown in the Gravity Pool column of the Gravity Knight table. You can spend these points in various ways to fuel various class features. When you spend a gravity point, it is unavailable until after you finish a short or long rest.

Impact Reduction

When you take physical damage from a force you are aware of, as a reaction you may spend a number of gravity points equal to 1 added to the attackers damage to reduce the attacker's damage by half.

Weight Manipulation

Your manipulation of gravity makes things you wear feel almost weightless or extremely heavy. You suffer no weight penalties from your equipment and you cannot become encumbered by your equipment. Increasing the weight of your worn gear allows you to be practically immune to being knocked back or down.

Fighting Style

At 2nd level and again at 10th level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a fighting style option more than once, even if you later get to choose again.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Ground Hammer

At 3rd level a Gravity Knight gains the ability to focus the forces of gravity that course through his body into his fist, making it immensely heavy. His fist gains so much weight that the only action he can take is to punch the ground beneath him, creating such an impact that all characters within a 5 ft./level foot blast radius who are in contact with the ground must make a Constitution save (DC 10 + the Gravity Knight's Hit Die + the Gravity Knight's Strength modifier) or fall prone, become stunned for 1 round, and take 2d10 + half Strength modifier damage. If this save is made then the creature only takes half damage, and does not become stunned or fall prone. This affects even constructs and creatures without Constitution modifiers. This is a full round action that, once taken, can’t be taken again until 1d4 rounds later.

Gravity Aura


At 4th level you gain the ability to manipulate the gravity of the environment around you to a certain degree. Range of this ability is 5/ft per level. With 20 as the starting.

Ability Score Increase

When you reach 4th level, and again at 6th, 8th, 10th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Collision Force

When you reach 5th level, half the damage taken by enemies is regained as temporary gravity points that must be spent by the end of your next round in combat.

Indomitable

Beginning at 7th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a Long Rest.

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Improved Gravity Control

You gain the ability to exponentially increase the weight of an item or your own by a factor of 3 for every gravity point spent.*please note that you cannot perform any action with the infused item except pushing downwards due to the weight *

Empowered Aura

At 11th level, you may manipulate the environment to a much greater degree such as (Reduce movement, take 2d6 force damage, remove gravity or intensify it) and can even change the weight of an enemy's armor or gear. (Must be within the range of your gravity aura)

Gravity Rush

At 13th level, you mastery of manipulating gravity has allows you to rapidly accelerate and decelerate. While in Combat you can take your Bonus Action to dash or disengage.

Increased Aura Range

At 15th level, the gravity aura's radius increases by 30ft

Positive-Negative Attraction

At 15 level, you can spend 5 gravity points as a reaction to push or pull a creature 15ft to avoid being attacked or to avoid an attack being made at them. The creature must make a dexterity save or it is knocked prone after being moved.

Kinetic Passing

At 18th level, whenever you spend gravity points, you immediately gain temporary hit points equal to how many points spent that last until the end of combat.

Black Hole

At 20th level, you may expend all gravity points you have currently in your pool to do 1d12 x the number of points spent force damage to everything inside the aura. Everyone inside must make a Con save to halve the damage. This ability can only be used once per long rest.


Back to Main Page 5e Homebrew Classes

gollark: Is this apioforum to be pythonous?
gollark: I would just do it as a bitfield or something with "access restricted forums" permissions but I'm very lazy.
gollark: Oh no.
gollark: Okay, done.
gollark: I see.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.