Grave Guard (5e Creature)

Grave Guard

Medium undead, lawful evil


Armor Class 18 (breastplate, shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 8 (-1) 13 (+1) 6 (-2)

Saving Throws wis +4
Damage Vulnerabilities bludgeoning
Damage Resistances necrotic, piercing, slashing
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages The languages it knew in life
Challenge 3 (700 XP)


Brave. The grave guard has advantage on saving throws against being frightened.

Marshal Undead. Unless the grave guard is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

ACTIONS

Multiattack. The grave guard makes two melee weapon attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage, or 8 (1d10 + 3) slashing damage plus 4 (1d8) necrotic damage if used with two hands.

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) slashing damage plus 4 (1d8) necrotic damage.


The grave guards are the armored skeletons of long-passed knights and warlords that have been arisen from their graves with a partial flicker of the original soul trapped within.

Soldiers of Bones. The process of creating a grave guard allows them to fight the enemies of the necromancer that raised them with the military skills and tools of their former life. On other occasions, grave guards are often arisen by their own means when the place of their rest, such as a tomb or mound was desecrated by outside intruders, forcing the deceased spirit to be sucked into his former body by the dark magic that permeates from such an evil place. Although their bodies have decayed, leaving only bones and bits of flesh, a grave guard is held together by dark magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent watchmen stand constant vigil on the crumbling battlements of gothic castles, crypts or ancient tombs, never resting, and eternally ready to defend their vampire or lich masters. When a necromancer marches forth, his grave guards advance at the head of the undead platoon. They form a formidable corps of warriors, using the skills and tools of their former life to their own advantage.

Dutiful Undead. In battle, the sheer resilience of the grave guards has become well known across the nations of civilized humanoids. Their combination of stout shields, thick armour plates, and the natural resilience of the Undead means that a simple sword blow has little chance of stopping them. Only with the most powerful blows from a blunt weapon, or the magical properties of spells and items could hope to pierce the dark magic that protects a grave guard in combat. In battle, the grave guards form the elite and disciplined core of an undead army, where they are considerably more durable than the typical skeletons and zombies yet far more disciplined than even the most docile vargheist or varghulf. As such, it is common to see a regiment of them as bodyguards to the necromancer that raised them.

Undead Nature. The grave guard doesn't need food, drink or sleep.


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