Grace (5e Creature)

Grace

Large celestial (virtue), lawful good


Armor Class 18 (natural armor)
Hit Points 209 (22d10 + 88)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 18 (+4) 14 (+2) 15 (+2) 18 (+4)

Saving Throws Dex +10, Wis +7, Cha +9
Skills Athletics +9, Acrobatics +10, Perception +7
Damage Resistances fire, radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 17
Languages all, telepathy 120 ft.
Challenge 14 (11500 XP)


Angelic Burning Weapons. Grace's weapon attacks are magical. When Grace hits with any weapon, the weapon deals an extra 2d8 fire damage and 2d8 radiant damage (included in the attack).

Innate Spellcasting. Grace's spellcasting ability is Charisma (spell save DC 17). Grace can innately cast the following spells, requiring no material components.

At will: detect evil and good
3/day each: burning hands, dispel evil and good
1/day each: commune, flame strike

Magic Resistance. Grace has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. Grace makes three burning claw attacks.

Burning Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) fire damage and 9 (2d8) radiant damage.


Grace and Glory (Source)

Grace, draped in flame, and Glory, controller of lightning, are the twin escorts of the heavenly gods. They share a wild disposition and are often depicted as gods of war, heroically leading the soldiers of the celestial plane into battle, with their giant claw-like weapons being symbols of their ferocity. Humanity recognizes the increased spiritual power of twins, a power that comes from the blessings of Grace and Glory.

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gollark: Hmm, I may have forgotten to stop it doing bad things with loops.
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