Golgotha (5e Creature)
Golgotha
Medium monstrosity, neutral Armor Class 14 (natural armor)
Condition Immunities charmed, frightened Transfixing Gaze. If a creature starts its turn within 60 feet of the golgotha and the two of them can see each other, the golgotha can force the creature to make a DC 14 Charisma saving throw if the golgotha isn't incapacitated. On a failed save, the creature magically becomes transfixed and is charmed. It must repeat the saving throw at the start of its next turn. On a success, the effect ends and the creature is immune to this effect for 24 hours. On a failure, the creature uses all of its movement to approach the golgotha. ACTIONSDeathwish. One creature the golgotha can see within 30 feet must succeed on a DC 10 wis saving throw, or it becomes convinced it is meant to die and is charmed. While charmed this way, the creature automatically fails all saving throws, attacks made against it have advantage, and it does not move away from danger or otherwise make any attempt to protect itself. This lasts for 1 round, after which the creature has advantage on the saving throw to resist this effect for 24 hours. Sickle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 28 (8d6) slashing damage. This attack roll is made with a +3 bonus if the target is charmed by the golgotha.
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The golgotha was created by a bygone "death cult" to carry out its ritualistic executions; The original creators and masters of the golgotha were poorly understood, but near the end of their existence, the cult employed golgotha not only to extinguish themselves but to assassinate whatever powerful beings they judged as having lived "long enough." |
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