Goblin Sharpshooter (5e Creature)

Goblin Sharpshooter

Small humanoid (goblinoid), neutral evil


Armor Class 16 (leather armour, shield)
Hit Points 14 (4d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 10 (+0) 10 (+0) 9 (-1) 8 (-1)

Skills Perception +1, Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 1 (200 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

ACTIONS

Multiattack. The goblin makes two attacks with its shortbow.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Goblin sharpshooters are goblins that are very skilled with the bow. Some that find (or more often, steal) crossbows make use of them instead, as the manufacture of such weaponry is beyond most goblin tribes.


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gollark: I wonder why this sort of thing doesn't exist on general purpose CPU architectures. Probably just horrible memory bandwidth requirements/accursedly large register files.
gollark: In terms of total throughput, I mean.
gollark: That is indeed quite crazy. I wonder how it compares to Intel's AMX thing.
gollark: Wrong.
gollark: Too bad, rotate at 195 radHz.
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