Goblin Sharpshooter (5e Creature)

Goblin Sharpshooter

Small humanoid (goblinoid), neutral evil


Armor Class 16 (leather armour, shield)
Hit Points 14 (4d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 10 (+0) 10 (+0) 9 (-1) 8 (-1)

Skills Perception +1, Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 1 (200 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

ACTIONS

Multiattack. The goblin makes two attacks with its shortbow.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Goblin sharpshooters are goblins that are very skilled with the bow. Some that find (or more often, steal) crossbows make use of them instead, as the manufacture of such weaponry is beyond most goblin tribes.


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gollark: Fear it, although it isn't technically from that.
gollark: This application is LITERALLY a particle of weight W placed on a rough plane inclined at an angle of θ to the horizontal. The coefficient of friction between the particle and the plane is μ. A horizontal force X acting on the particle is just sufficient to prevent the particle from sliding down the plane; when a horizontal force kX acts on the particle, the particle is about to slide up the plane. Both horizontal forces act in the vertical plane containing the line of greatest slope.
gollark: Fiiiiine.
gollark: I agree. It's precisely [NUMBER OF AVAILABLE CPU THREADS] parallelized.
gollark: > While W is busy with a, other threads might come along and take b from its queue. That is called stealing b. Once a is done, W checks whether b was stolen by another thread and, if not, executes b itself. If W runs out of jobs in its own queue, it will look through the other threads' queues and try to steal work from them.
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