Gnome Loremaster "Divine Scrolls Reader" (3.5e Optimized Character Build)

Introduction

3e Summary::A small illusionist that can use Bardic knowledge like abilities, and can read any kind of scrolls thanks to the Use Magic Device skill.

gollark: Wait, there's an *ecology help page*?!
gollark: The R A T I O S.
gollark: How will I avoid the sin of manual mining now?
gollark: NOOOO!
gollark: Did I mention clay?

References

Core SRD

Game Rule Components

Race and Templates

3e Race::Forest Gnome

Classes

Bard, Wizard, loremaster

Feats

Only mandatory: Skill Focus(Knowledge:arcana)and the first 3 metamagic, rest are just to enhance some feature.

Spells

Bard spells: pick useful spells like Prestidigitation, and Read Magic. Wizard spells: illusion spells ,some enchantment spells, and divine spells will be helpful.

Progression

Starting Ability Scores:

Begin with as much in Intelligency as you can, second best attribute must be Charisma.Dexterety and Wisdom are helpful too.

  • Strength 10 (+0)
  • Dexterity 12 (+1)
  • Constitution 10 (+0)
  • Intelligence 18 (+4)
  • Wisdom 12 (+1)
  • Charisma 16 (+3)

Race (Templates):

Forest Gnome (+2 Con,-2 Str)

Starting Racial Traits:

These traits are in addition to the rock gnome traits, except where noted.

  • Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.
  • +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
  • Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
  • +4 racial bonus on Hide checks, which improves to +8 in a wooded area.
ECLClass/HD/LAFeatsClass FeaturesSpecial
1stBard 1Skill Focus(Knowledge:arcana)bardic music,bardic knowledge2 good saves and BAB
2ndBard 1 / Wizard 1Scribe ScrollSummon familiarIllusionist
3rdBard 1 / Wizard 2Enlarge Spell--
4thBard 1 / Wizard 3--
5thBard 1 / Wizard 4--
6thBard 1 / Wizard 5Extend Spell,Heighten Spell--
7thBard 1 / Wizard 6--
8thBard 1 / Wizard 6/Loremaster 1Instant mastery:Decipher ScriptSinergy:UMD
9thBard 1 / Wizard 6/Loremaster 2Spell Focus(illusionism)Lore--
10thBard 2 / Wizard 6/Loremaster 2Raise UMD
11thBard 2 / Wizard 6/Loremaster 3Magical AptitudeApplicable knowledge
12thBard 2 / Wizard 7/Loremaster 3Skill Focus(Use Magic Device)--
13thBard 2 / Wizard 7/Loremaster 4Bonus Language--
14thBard 2 / Wizard 7/Loremaster 5Secret knowledge of avoidance--
15thBard 2 / Wizard 7/Loremaster 6Greater Spell Focus(illusionism)Greater Lore--
16thBard 2 / Wizard 8/Loremaster 6Wizard level
17thBard 2 / Wizard 9/Loremaster 6--
18thBard 2 / Wizard 10/Loremaster 6Craft Wondrous items, Silent Spell--
19thBard 2 / Wizard 10/Loremaster 7Secrets of inner strengthWill saves
20th3e Final Class Progression::Bard 2, Wizard 10, Loremaster 8Bonus Language--

Other Components


Highlights

Two good Saving Throws
Will saves high , Reflex saves are pretty good too.

Use Magic Device
+4 with scrolls (by sinergy with Decipher Script and Spellcraft), +5 with feats(Magical Aptitude,and Skill focus), and with 5 ranks in this skill thanks to the bard you get at least: 14(scrolls) or 10(anything else) on this check, without the Charisma modifier.Any magic item that you have trouble to deal with as a wizard , you have a chance to activate it with this skill.

Mirage
Greater spell focus stacks with Spell focus, and the racial trait that adds +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes.Heighten Spell [Metamagic] can increase even more the Difficulty Class of the spells.

Languages
Can learn many languages, useful for enchantment spells.

Munchkin-Size Me

Get charisma enhancer items and collect all kind of scrolls.



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