Gnoll Greater Pack Lord (5e Creature)

Gnoll Greater Pack Lord

Medium humanoid (gnoll), chaotic evil


Armor Class 16 (scale mail)
Hit Points 65 (10d8 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 14 (+2) 8 (-1) 11 (+0) 9 (-1)

Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 5 (1,800 XP)


Rampage When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Incite Rampage (Recharge 5-6). Up to two creatures the gnoll can see within 30 feet of it can use their reactions to make a melee attack if they can hear the gnoll and have the Rampage trait.


Larger and more powerful than a normal gnoll pack lord these powerful gnolls represent the incredible ferocity and violence of their entire race. These greater pack lords lead much larger bands than the standard gnoll pack lord.


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gollark: ... what happened to edgex?
gollark: ```.... ....```
gollark: That is not a problem. The lack of required moderation actions is a GOOD thing.
gollark: I know I haven't exactly done much as a staff, but there doesn't seem to be much staffing which needs doing and/or that I can do.
gollark: How weird.
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