Gillman (5e Creature)
Gillman
Medium humanoid, chaotic neutral Armor Class 16 (natural armor)
Skills Stealth +5, Perception +6 Amphibious. The gillman can breathe air and water. Razor Scales. At the start of each of its turns, the gillman deals 3 (1d6) slashing damage to any creature grappling it. ACTIONSMultiattack. The gillman makes three attacks: one with its bite and two with its claws. If both claw attacks hit a Medium or smaller target, the target is grappled (escape DC 14). Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
|
The gillmen are a mysterious race who live beneath the waters. They lurk in hopes of attacking swimmers, fishermen, and small ships. Evidence suggests they are attracted to humanoid women in white. |
Back to Main Page → 5e Homebrew → 5e Creatures