Giant Yensa (5e Creature)

Giant Yensa

Large beast, neutral


Armor Class 15 (Natural Armor)
Hit Points 60 (9d8+20) (1d8)
Speed 50 ft


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 19 (+4) 9 (-1) 6 (-2) 10 (+0)

Saving Throws con+4
Skills Darkvision
Damage Vulnerabilities Cold, Acid
Damage Resistances Slashing, Fire
Damage Immunities Thunder
Condition Immunities Fear
Senses passive Perception X
Languages Yensa;
Challenge 6 (2000 XP)


Amphibious. This Creature can breath air and water

Tough Skin. This Creature isn't effected by weather

Levitate. This Creature can hover 2 ft above the ground when not submerged in sand or water

ACTIONS

Body Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 4) bludgeon damage.

Ram. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 26 (2d12 + 2) bludgeon damage.

Tail Swipe. Melee Weapon Attack: +4 to hit, reach 20 ft., multiple targets. Hit: 16 (2d8 + 0) bludgeon damage.

Stone Throw. Ranged Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 18 (2d8 + 2) bludgeon damage. (dex save for 1/2 damage)

Ripping Winds. Ranged Spell Attack: +2 to hit, reach 40 ft., multiple targets. Hit: 30 (2d12 + 6) slashing damage. (con save for 1/2 damage)

Rolling Tide. Ranged Spell Attack: +3 to hit, reach 25 ft., multiple targets. Hit: 24 (2d12 + 0) force damage. (int save for 1/2 damage)

REACTIONS

Flee. Escape Tactic: +19 to hit. Hit: Escapes battle. Only useable after 1 minute or if HP is 1/3 or less

" (This is an image of or cropped from a strategy guide, magazine, or other publication, and the copyright for it is most likely owned by either Square Enix and/or its affiliates, or the publisher/producer and/or artists producing the work in question. )

The Yensa is a Fish-like creature that has the ability to form a special bond with the Urutan-Yensa []. When the bond is formed, the Yensa will allow the Urutan-Yensa to use it as a mount, allowing for faster travel times. It spends most of its time beneath the sands of the Plains of Purple Dust, feeding on the traces of magic found in the sand. These ambush creatures will surely get the jump on an unprepared party.


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