Giant Octopus, Variant (5e Creature)

Giant Octopus, Variant

Large beast, unaligned


Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 15 ft., climb 15 ft, swim 60 ft.


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 4 (-3)

Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 2 (450 XP)


Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Water Breathing. The octopus can breathe only underwater.

Camouflage. The octopus has advantage on Dexterity (Stealth) checks.

Soft Body. The octopus can move through a space as narrow as 1 foot wide without squeezing. It can also shrink down one size category or return to its original size as a bonus action, this only changes the amount of space it takes up and nothing else.

ACTIONS

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.



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