Giant Infernal (5e Creature)

This page was marked as abandoned on 12:45, 9 July 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Is this a fiend or an elemental?


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Giant Infernal

Huge fiend, chaotic evil


Armor Class 22 (natural armor)
Hit Points 270 (20d12 + 140)
Speed 45ft


STR DEX CON INT WIS CHA
30 (+10) 8 (-1) 25 (+7) 15 (+2) 14 (+2) 20 (+5)

Saving Throws Strength +16, Constitution +13
Damage Immunities fire, poison, cold, lightning; bludgeoning, piercing, and slashing from non magical weapons
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses truesight 120ft., passive perception 12
Languages Infernal
Challenge 20 (25,000 XP)


Legendary Resistance.(3/day) If the giant infernal fails a saving throw, it can choose to succeed instead.

Burning Steps. Each space that the giant infernal took is set to flame for 6 (1d8+1) turns, every creature that step's on it take 16 (3d10) each turn.

Fire Aura. At the start of each of the giant infernal's turns, each creature within 10 feet of it takes 17 (5d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the infernal or hits it with a melee attack while within 10 feet of it takes 17 (5d6) fire damage.

Hellfire Born. Fire damage dealt by the giant infernal ignores resistance and immunities. In addition, fire damage dealt to the giant infernal is absorbed and the giant infernal gains that damage as hit points.

Immolate. When a creature is killed by fire damage caused by the giant infernal, the creature becomes ash.

Siege Monster. The giant infernal deals double damage to objects and structures.

Magic Weapons. Attacks made by the Giant Infernal are considered magical.

Magic Resistance. The giant infernal has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The giant infernal's spellcasting ability is Charisma (spell save DC 19). The infernal can innately cast the following spells, requiring no material components:

At will: Fireball

3/day each: Wall of Fire, Conjure Minor Elementals* (4th level)

2/day each: Immolation, Durnash's Flames

1/day each: Fire Storm, Conjure Elemental** (8th level)

Actions

Multiattack. The giant infernal makes 4 slam attacks.

Slam. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage and 4d6 fire damage.

Hellfire Breath. (Recharge 5-6) The giant infernal exhales green flames in a 60ft cone. Each creature in that cone must make a DC 21 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save and half as much on a successful one.

Legendary Actions(3 Actions)

Slam. The giant infernal makes 1 slam attack.

Fire Blast. The giant infernal casts Fireball as a 5th level spell. (2 actions)

Eruption. The giant infernal lets out a massive burst of fire in a 30ft radius, centered on self, creatures within range make a DC 21 Dexterity Saving throw taking 35 (10d6) fire damage on a failed save or half as much on a successful one. (3 actions)


The ground quakes and is set ablaze as this creature walks. Those who fall before it are nothing but ash in the wind. This is fire incarnate. It crawled from the depths of the Nine Hells and is ready to reek havoc through the instrument that is fire.


Back to Main Page 5e Homebrew 5e Creatures

gollark: You can install it directly in CCEmuX.
gollark: Do you want to install the WIP version?
gollark: That's actually in progress - PotatOS Hypercycle - it's version-controlled and has a way better updater. Also a build system.
gollark: Rewrite potatOS to be better.
gollark: Great!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.