Giant Ant (5e Creature)

Giant Ant

Medium beast, unaligned


Armor Class 13 (natural armour)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 1 (-5) 9 (-1) 5 (-3)

Skills Perception +1
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1/4 (50 XP)


Keen Smell. The ant has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The ant has advantage on attack rolls against a creature if at least one of the ant's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the ant can't bite another target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.


Giant ants are as industrious as their smaller kin. A colony of giant ants will construct a massive burrow consisting of many tunnels and chambers, the largest of which is inhabited by their queen, a massive, bloated insect that constantly lays the eggs that become future generations.


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