Giant Alligator (5e Creature)

Giant Alligator

Large beast, chaotic neutral


Armor Class 15
Hit Points 35 (4d10+2)
Speed 30ft swim 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 21 (+5) 14 (+2) 4 (-3) 11 (+0) 3 (-4)

Saving Throws Dexterity +6
Skills Stealth +8
Senses darkvision 60 ft., passive Perception 15
Languages &mdash
Challenge 4 (1,200 XP)


Hold Breath: The Alligator can hold its breath for 30 Minutes.

ACTIONS

Multiattack The Alligator makes two attacks. One with its bite and then a tail attack.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (5d4 + 5) Piercing damage. DC 14 Dexterity or Strength or restrained.

Tail Slam Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) Bludgeoning damage. DC Dexterity or Strength 16, or knocked prone.


The giant alligators are massive reptilians with razer sharp teeth. Unlike their larger counterparts, Crocodiles, they relay on Dexterity capture and kill their pray. Normally waiting underwater until the victim gets close, and latching on, immobilizing the target. If that doesn't work they bring their large tail down onto the creature, and repeat until either it is dead or the creature. Found majorly in swamps and the occasional forest lakes, they are fetched at high price, but then again, so is your life.


Back to Main Page 5e Homebrew 5e Creatures Apothose (talk) 16:05, 23 February 2019 (MST)

gollark: `\x y z -> x + y + z`I may have been spoiled by haskell.
gollark: `function(x, y, z) return x + y + z end` is loooong.
gollark: The borrow checker not being able to handle different elements of a vector as being separate thingies, for example; a flaw.
gollark: How is *that* bad?
gollark: I told you.
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