Ghyreth Cult Hemomancer (5e Creature)
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About Worlds Collide
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Dungeon Master's Guide
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Ghyreth Cult Hemomancer
Medium humanoid (any race), any evil alignment Armor Class 15 (natural armor)
Saving Throws Con +5, Cha +8 Spellcasting. The hemomancer is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The hemomancer knows the following sorcerer spells: Cantrips (at will): chill touch, fire bolt, light, minor illusion, prestidigitation, shocking grasp Font of Magic. The hemomancer has 11 sorcerer points, which is used to to fuel its Metamagic. The hemomancer regains all spent sorcery points when it finishes a long rest. Metamagic. The hemomancer knows three Metamagic options from the sorcerer class. ACTIONSDagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
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Ghyreth, or the Rightful Dominator of Nine Worlds as his followers call him, possess an exceptional treachery for a red dragon. One of his plan to take over the world involved his own blood spilled upon his faithful cultists. As if a dragon voluntarily spilling blood was already unusual, the crazed cultists would willingly take their master's ichor upon them as the boiling fluid sizzles their flesh and unleashes a deadly dose of draconic magic upon them, gnawing their life from within. Very few ever survives from this rite. These unfortunate victors are bestowed with a flow of magic within them, which grants them supernatural power that can easily devastate an entire battalion. These thaumaturges, known as the hemomancers, are among the most fearsome defender of Ghyreth-Vaanyl and the most dangerous combatants of the Ghyreth cult. |
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