Ghorgon (5e Creature)
Ghorgon
Huge monstrosity, chaotic evil Armor Class 14 (natural armor)
Skills Athletics +10, Perception +5 Charge. If the ghorgon moves at least 30 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (4d6) piercing damage and the target must make a DC 16 Strength saving throw or be knocked prone. Keen Smell. The ghorgon has advantage on Wisdom (Perception) checks that rely on smell. Reckless. At the start of its turn, the ghorgon can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. ACTIONSMultiattack. The ghorgon makes three attacks, one with its gore and two with its slam. Alternitavely, the ghorgon makes one gore attack and two bladed arm attacks Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage. Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage. If this attack hits, the ghorgon may attempt to grapple the target as a bonus action. Bladed Arm. 'Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) slashing damage. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage. If the ghorgon is grappling a creature, it may make one bite attack against it as a bonus action. If this attack hits, the ghorgon regains 10 hit points. If a creature is reduced to 0 hit points by this attack, it dies as it is swallowed whole by the ghorgon, and the ghorgon regains an additional 20 hit points. Frightful Presence. Each creature of the ghorgon's choice that is within 60 feet of the ghorgon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ghorgon's Frightful Presence for 24 hours.
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Grotesque mutated minotaurs that have grown to great size through a diet of raw flesh and the abyssal magic of Baphomet, a ghorgon, also known as Arch-Taur is a many-limbed, bull-headed slaughterer possessed of an urgent need to devour and destroy. A near-mythical creature even amongst the minotaurs, it is well that these Arch-Taurs are so rare, for even one ghorgon can consume an entire town in a single rampaging and terrifying night. Ghorgons are the ultimate carnivores, driven to devour any humanoid creature they can catch—the meatier the better. Blighted Mutants. Such is the monstrous vileness of these creatures that they must surely have consumed the tainted as well as the true. Some whisper that it is not just mountains of raw flesh the ghorgons consume, but also the baleful, glowing shards of wyrdling stone that nestle in the cankerous depths of the blighted forests. Perhaps the nature of the twisted beasts upon which the ghorgons feast has burgeoned forth in fleshy tribute to the demon lord Baphomet. Demonic Hunger. In battle, a ghorgon will charge into a mass of enemies and uses its many arms to grasp, stuff and shovel great lumps of flesh into its multiple maws. In its insatiable lust for food, the ghorgon has been known to swallow victims whole, the entire body bolted down in a savage display of gluttonous delight. Smeared with blood, a ghorgon can regain new strength from its flesh feast. Yet no matter how much a ghorgon devours, the hideous beast remains as hungry as ever. |
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