Ghast, Deathless (3.5e Creature)
Deathless Ghast
Size/Type: | Medium Undead (Deathless) |
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Hit Dice: | 4d12+23 (49 hp) |
Initiative: | +4 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 18 (+4 Dex, +4 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: | +4/+9 |
Attack: | Bite +9 melee (2d6+5 plus paralysis) |
Full Attack: | Bite +9 melee (2d6+5 plus paralysis) and 2 claws +7 melee (1d4+2 plus paralysis) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Ghoul fever, paralyis, stench |
Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., undead traits, spell resistance 15, +9 turn resistance |
Saves: | Fort +1, Ref +5, Will +6 |
Abilities: | Str 21, Dex 19, Con —, Int 15, Wis 14, Cha 20 |
Skills: | Balance +8, Climb +11, Hide +9, Jump +11, Move Silently +9, Spot +8 |
Feats: | Improved Natural Attack (bite), Multiattack, Toughness |
Environment: | Any |
Organization: | Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls) |
Challenge Rating: | 5 |
Treasure: | Standard |
Alignment: | Always chaotic evil |
Advancement: | 5-8 HD (Medium) |
Level Adjustment: | — |
This is the Deathless variant of a Ghast. Although these creatures look just like their lesser kin, they are far more deadly and cunning.
Combat
Ghoul Fever (Su): Disease—bite, Fortitude DC 17, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.
Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 17 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 17 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.
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