SRD:Geas/Quest
A geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must be able to understand you. While a geas cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity.
This material is published under the OGL |
Enchantment (Compulsion) [Language-Dependent, Mind-Affecting] | |
Level: | Brd 6, Charm 6, Clr 6, Nobility 6, Sor/Wiz 6 |
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Components: | V |
Casting time: | 10 minutes |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature |
Duration: | One day/level or until discharged (D) |
Saving Throw: | None |
Spell Resistance: | Yes |
The geased creature must follow the given instructions until the geas is completed, no matter how long it takes.
If the instructions involve some open-ended task that the recipient cannot complete through his own actions the spell remains in effect for a maximum of one day per caster level. A clever recipient can subvert some instructions:
If the subject is prevented from obeying the geas for 24 hours, the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/quest.
A remove curse spell ends a geas/quest spell only if its caster level is at least two higher than your caster level. Break enchantment does not end a geas/quest, but limited wish, miracle, and wish do.
Bards, sorcerers, and wizards usually refer to this spell as geas, while clerics call the same spell quest.
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