Gatryon (5e Creature)

Gatryon

Gargantuan monstrosity, lawful neutral


Armor Class 18 (natural armour)
Hit Points 232 (15d20 + 75)
Speed 60 ft.


STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 21 (+5) 6 (-2) 14 (+2) 10 (+0)

Senses passive Perception 12
Languages Common, Giant, Sylvan
Challenge 11 (7,200 XP)


Trampling Charge. If the gatryon moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gatryon can make another attack with its hooves against it as a bonus action.

ACTIONS

Multiattack. The gatryon makes two attacks with its hooves.

Hooves. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (4d10 + 6) bludgeoning damage.


Gatryons are vast horse-like creatures with six legs and blue or purple manes that are occasionally used as mounts by giants, whose language they can speak. They sometimes lead herds of horses or run alongside centaurs, but amongst themselves, they organise by age and size, the oldest running at the head of the herd, and foals running alongside their parents.


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gollark: They do have lots of memory bandwidth.
gollark: And are optimized for simple number-crunching workloads and not complex branchy things like CPUs.
gollark: IIRC they mostly have quite bad latency in doing anything ever, but make up for it by switching between a lot of threads while waiting on memory accesses etc.
gollark: They aren't really constrained by binary compatibility, so each GPU architecture can randomly change the instruction set round.
gollark: And people often prefer paying more for a GPU to no GPU.
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