Gallade (5e Creature)
Gallade
Medium humanoid, any alignment Armor Class 18 (natural armor)
Saving Throws Dex +6 Synchronize. When the gallade is charmed, frightened, paralyzed, poisoned, stunned, or put to sleep by an effect originating from a creature within 120 ft. of it, that creature must make a DC 14 Wisdom saving throw or be affected as well as if they were targeted by the effect. Magic Weapons. The gallade's weapon attacks are magical. Steadfast (Recharges after a Short or Long Rest). If the gallade takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Justified. If the gallade take 30 or more damage on one turn, it has advantage on all attack rolls until the end of its next turn. ACTIONSMultiattack. The gallade makes two slash attacks. Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
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