Gallade (5e Creature)

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Gallade

Medium humanoid, any alignment


Armor Class 18 (natural armor)
Hit Points 170 (20d8 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 18 (+4) 16 (+3) 15 (+2) 17 (+3)

Saving Throws Dex +6
Skills Performance +6, Persuasion +6
Senses darkvision 60 ft., passive Perception 12
Languages Sylvan, understands Common but doesn't speak it, telepathy 60 ft.
Challenge 6 (2,300 XP)


Synchronize. When the gallade is charmed, frightened, paralyzed, poisoned, stunned, or put to sleep by an effect originating from a creature within 120 ft. of it, that creature must make a DC 14 Wisdom saving throw or be affected as well as if they were targeted by the effect.

Magic Weapons. The gallade's weapon attacks are magical.

Steadfast (Recharges after a Short or Long Rest). If the gallade takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Justified. If the gallade take 30 or more damage on one turn, it has advantage on all attack rolls until the end of its next turn.

ACTIONS

Multiattack. The gallade makes two slash attacks.

Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.



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