Frozen Blood (5e Spell)
You flick your hand. Target a creature who has been harmed by slashing or piercing damage during the current round. Their blood freezes. They take 2d10 cold damage. On their next turn, they must succeed on a Constitution saving throw or take 1d10 cold damage.
3rd-level Transmutation | |
Casting time: | 1 action |
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Range: | 15 feet |
Components: | None |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the targeted creature takes an additional 1d10 cold damage from the initial damage for every level above 3rd.
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