Frost Shot (3.5e Spell)

3e Summary::This spell enchants a touched ranged projectile weapon to slow the targets it hits. You must touch the ranged weapon to apply the spell - the spell fails if you do not touch a weapon within a round of casting the spell. Targeting a weapon held by unwilling targets allows a Reflex save by the owner of the item to avoid the spell. Magic weapons can be affected by this spell. Intelligent magic items can attempt a Fortitude save to negate the effect (This is in addition to any Reflex save attempted by unwilling owners). While the spell is active, all projectiles fired from the weapon apply a slowing effect (no saving throw to struck opponents (this does not affect damage dealt). This equates to a 20% reduction in all forms of movement speed, rounding to the nearest 5, and a -1 penalty to AC and Reflex saves for the round following the attack. Missed attacks do not apply this effect. Multiple attacks against a single target in a single round do not stack, but attacks against multiple creatures in a single round with the enchanted weapon will apply the effect to all of them. Creatures affected by the slowing effect are able to be affected again in the following round. The slowing effect does stack with similar effects on a single creature.

Frost Shot
Enchantment [Cold]
Level: Sor/Wiz 0
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One ranged weapon
Duration: 2 rounds + 1 round/2 levels
Saving Throw: See text
Spell Resistance: No


While this spell is in effect, the enchanted weapon emits very faint blue wisps of fog, and feels slightly cold to the touch.


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.