Frost Orb (5e Creature)

Frost Orb

Small elemental, neutral


Armor Class 13
Hit Points 9 (2d6 + 2)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 16 (+3) 12 (+1) 12 (+1) 14 (+2) 11 (+0)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)


Innate Spellcasting (1/Day). The orb can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Wisdom.

ACTIONS

Slam. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.


Chilly spheres of rime and ice, fog spills off of a frost orb, and it can magically cause a burst of this fog, concealing itself and hindering opponents.

Elemental Nature. A frost orb doesn't require air, food, drink, or sleep.


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gollark: There are upgrades like cameras but they're still quite limited.
gollark: Again, the relevant maths is quite easy.
gollark: The drones don't have the ability to attain useful data.
gollark: The *maths* is easy.
gollark: The limits on this are drone sensors, not maths.
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