Forge of Kwalish (5e Equipment)

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Wondrous Item, legendary

This item resembles a Large stove weighing 500 pounds. A lever protrudes from the top. Items with no dimension longer than 3 feet can be placed inside the stove. The forge has 3 charges. You can use an action to pull the lever, expending a charge. If there are items inside the forge, they are transmuted according to the following table. If an invalid combination is used only the charge is expended, while all items are deposited in a safe and open space within 5 feet of the forge. The forge regains one expended charge at dawn.

These "recipes" can be discovered through trial and error, or by researching during downtime (PHB p. 187). Researching takes 7 days, requires a successful Intelligence (Arcana) check (DC 20), and additional expenditure of 100 gp. On a success, the DM reveals 1d6 recipies.

Forge of Kwalish (Source)
d66Forge ContentsLever
15 gemstones all worth the same value of 10 gp, 100 gp or 1000 gpGemstone worth 50 gp, 500 gp or 5000 gp respectively
22 gemstones both worth the same value of 50 gp or 500 gpGemstone worth 100 gp or 1000 gp respectively
33 uncommon magic armors+1 Armor
43 rare magic armors+2 Armor
53 very rare magic armors+3 Armor
63 common shields or weapons+1 Shield or +1 Weapon respectively
73 uncommon magic shields or weapons+2 Shield or +2 Weapon respectively
83 rare magic shields or weapons+3 Shield or +3 Weapon respectively
93 Potions of [Element] Resistance, and 1 common armorArmor of [Element] Resistance
103 red or gold dragon scales, and 1 Potion of HealingPotion of Fire Breath
113 healing potions of the same rarityHealing potion of the next rarity
1220 arrows10 bolts
1320 bolts10 arrows
141 spear and 10 arrows10 javelins
151 dagger and 1 battleaxe10 handaxes
16Gem worth at least 100 gp, a spell scroll, and any armorCharged Armor
17Gem worth at least 100 gp, a spell scroll, and any weaponCharged Weapon
18Gem worth at least 100 gp, a spell scroll, and any arcane focusCharged Wand
193 spell scrolls of the same levelSpell scroll of the next highest level
20Steel mirror and a gem worth 50 gpMagnifying glass
21Magnifying glass and a gem worth 500 gpSpyglass
22Common clothes and a gem worth 10 gpFine clothes
23Claws of a chimera or peryton, and a gem worth 100 gpCharm of Animal Conjuring
24Eyes of a monstrosity with darkvision, and a gem worth 100 gpCharm of Darkvision
25Feathers of a griffon or cockatrice, and a gem worth 100 gpCharm of Feather Falling
26Heart of a giant beast, and a gem worth 100 gpCharm of Heroism
27Blood of a troll, and a gem worth 100 gpCharm of Restoration
28Horns of a minotaur, and a gem worth 100 gpCharm of the Slayer
39Zombie flesh, and a gem worth 100 gpCharm of Vitality
40Gem worth 10 gp, needleCompass
41Gem worth 100 gp, CompassPocket Watch
42Dust, smoke or steam mephit, a flask, and a gem worth 50 gpCanned air
43Ochre jelly and a pair of boots, and a gem worth 50 gpJelly boots
441 javelin and a vial of alchemist's fireFiredart Javelin
451 intact core of a Fire Elemental, and 1 uncommon magic swordFlame Tongue
461 intact core of a Water or Ice Elemental, and 1 rare magic swordFrost Brand
475 pound of silver, worth 25 gold and one liter of water 1 flask of holy water
4810 bottles of the finest whiskey, each worth 50 gold Flask of Perpetual Booze
494 blue sapphires each worth 1000 gold and the scale of a female merfolk Earring of the Merfolk
50An amount of copper coins divisible by hundred or silver coins divisible by ten, leaving no reminderTheir worth in gold coins (300 copper gains would produce 3 gold coins for example)
5120 nails and the claw of a crow1 bag of 20 caltrops
52Teeth of a bear and at least 30 nails1 hunting trap
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