Force Orb (5e Creature)

Force Orb

Small elemental, neutral


Armor Class 15
Hit Points 7 (2d6)
Speed 0 ft., fly 50 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 20 (+5) 10 (+0) 11 (+0) 11 (+0) 11 (+0)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities force, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Celestial, Primordial
Challenge 1 (200 XP)


Innate Spellcasting (1/Day). The orb can innately cast magic missile, requiring no material components. Its innate spellcasting ability is Charisma.

ACTIONS

Slam. Melee Spell Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) force damage.


Spheres of elemental force infused with energy from the Astral Plane, force orbs are incredibly rare. They are made from pure energy, which they can fire at opponents in the form of small darts.

Elemental Nature. A force orb doesn't require air, food, drink, or sleep.


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gollark: https://media.discordapp.net/attachments/902332662830735400/903001563327504404/ground-conspiracy.jpg
gollark: That's not much of an explanation either. Why do small ones work better and big ones not? Why do the poorly organised ones win contracts?
gollark: ???
gollark: Why are they inefficient, then, and why aren't better ones selected for?
gollark: That's just a name for it, not an explanation.
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