Force Dragon Wyrmling (5e Creature)

Force Dragon Wyrmling

Huge dragon, neutral


Armor Class 16 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 21 (+5) 16 (+3) 13 (+1) 20 (+5)

Saving Throws Dex +7, Con +10, Wis +6, Cha +10
Skills Perception +11, Stealth +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities force
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 21
Languages Draconic
Challenge 16 (15,000 XP)


Displacement. The dragon projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the dragon is incapacitated or has a speed of 0.

Force Immunity. The dragon can move freely through barriers made of force, such as a wall of force.

Siege Monster. The dragon deals double damage to objects and structures.

ACTIONS

Multiattack. The dragon makes one bite attack and two claw attacks. It may use its Crush in place of its bite.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) force damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Crush. The dragon attempts to crush its foes underneath it using its weight. All creatures in the dragon's space must make a DC 18 Dexterity saving throw. On a success, a creature is not crushed, and moves out of the dragon's space to a space adjacent to the dragon. On a failure, a creature becomes grappled by the dragon (escape DC 16). While grappled in this manner, a creature is also considered prone and restrained, and takes 14 (2d8 + 5) bludgeoning damage at the start of each of the dragon's turns. A creature is freed from this grapple when the dragon moves.

Force Breath (Recharge 5-6). The dragon exhales pure force in a 30-foot cone. Each creature in the area of effect must make a DC 17 Constitution saving throw. On a failed save, a creature takes 52 (8d12) force damage and is pushed 30 feet away from the dragon. On a successful save, a creature takes half as much damage and isn't pushed.

REACTIONS

Bloodied Breath. When the dragon falls below half its hit point maximum, it uses its force breath. The dragon does not need to have its prismatic breath charged, and using its breath in this manner does not consume its charge. Once the dragon uses this reaction, it can't use it again until it reaches its hit point maximum.

See Dragons (5e Creature).


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