Force (5e Spell)

You use force energy to move, hold, suspend or push over an object or target within range, without being detected. You can also make a ranged spell attack to create a Force Bolt against a creature for 1d6 + spellcasting modifier of Force Damage, or even try and topple or push back a target for 1d6 + spellcasting modifier of Force damage, but the target must roll a Strength save against your DC save. On a failed save the target may be knocked prone or pushed back 10 feet either of your choosing.

Force
Evocation cantrip
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

For longer effects such as holding heavier objects or holding something back, the caster must concentrate on the spell or use spell splots depending on the situation.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).


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