Flying Shield (5e Creature)

Flying Shield

Medium construct, unaligned


Armor Class 17 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 0 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 16 (+3) 1 (-5) 5 (-3) 1 (-5)

Saving Throws Con +5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 2 (450 XP)


Antimagic Susceptibility. The shield is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shield must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Flyby. The shield doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

REACTIONS

Protection When a creature makes an attack against an ally within 10 feet of the shield, the shield can jump in between the attacker and the ally, taking the hit for them.


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gollark: They would be void lasers if they were at Y=-200.
gollark: No, Y dash 200.
gollark: Y of 200.
gollark: Well, anyway, it was an ingame system of remotely targetable Y-200 lasers.
gollark: It was more popular on CNLite, really.
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