Floating Sunglasses (5e Creature)

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Floating Sunglasses

Tiny construct, unaligned


Armor Class 10
Hit Points 2 (1d4)
Speed 0 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 10 (+0) 10 (+0) 1 (-5) 5 (-3) 1 (-5)

Damage Vulnerabilities bludgeoning
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralysed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 0 (10 XP)


Antimagic Susceptibility. The sunglasses are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sunglasses must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the sunglasses remain motionless and aren't flying, they are indistinguishable from normal sunglasses.

ACTIONS

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.


These tiny constructs are often found alone or in small swarms, waiting for a nearby humanoid to deliver an epic burn, before sliding onto their faces.

Constructed Nature. A pair of floating sunglasses doesn't require air, food, drink, or sleep.


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gollark: _ENV is the environment. You can already access it.
gollark: That won't be useful.
gollark: @SolarFlame5 no.
gollark: Kool.
gollark: Also it won't transfer.
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