Floating Skull (5e Creature)

Floating Skull

Tiny undead, lawful evil


Armor Class 10
Hit Points 2 (1d4)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 11 (+0) 10 (+0) 5 (-3) 8 (-1) 5 (-3)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life, but can't speak
Challenge 0 (10 XP)


ACTIONS

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. After a successful hit, a floating skull remains clamped onto its victim, dealing damage automatically each turn thereafter. As an action, a creature may attempt a DC 5 Strength check to pry it loose.


Floating skulls are exactly so, skulls that float. They are occasionally posted as decoys by demiliches, or disguised with illusions so that they resemble flameskulls. A necromancer that has resorted to using floating skulls against his enemies is either biding for time or has run out of more potent undead soldiers.

Undead Nature. A floating skull does not require air, food, drink, or sleep.


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gollark: I do apparently have no iron, though.
gollark: It now actually works.
gollark: It also stocks organically farmed cacti.
gollark: Tiny margins. I mostly buy stuff for my own use.
gollark: Or at least would be if this stupid wyvern bridge would work. I need to use milo.
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