Fleeing Spirits (5e Spell)
When a young warlock returned from a session with the Great Old Ones, he found himself sitting in a circular void, surrounded by the spirits of the dead. As soon as he moved to touch them, they roared and stormed upwards, shaking the ground and burning his flesh.
5th-level necromancy | |
Casting time: | 1 action |
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Range: | Self (10-foot radius) |
Components: | V, S |
Duration: | 1 round |
When cast, a circular void 10 feet in radius appears beneath the caster, and spirits of the damned rush out dealing 8d6 necrotic damage.
At higher levels: when you cast this spell with a level 6 spell slot or higher it adds 1d6 necrotic damage for every spell slot over 5th level.
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