Fleeing Spirits (5e Spell)

When a young warlock returned from a session with the Great Old Ones, he found himself sitting in a circular void, surrounded by the spirits of the dead. As soon as he moved to touch them, they roared and stormed upwards, shaking the ground and burning his flesh.

Fleeing Spirits
5th-level necromancy
Casting time: 1 action
Range: Self (10-foot radius)
Components: V, S
Duration: 1 round

When cast, a circular void 10 feet in radius appears beneath the caster, and spirits of the damned rush out dealing 8d6 necrotic damage.

At higher levels: when you cast this spell with a level 6 spell slot or higher it adds 1d6 necrotic damage for every spell slot over 5th level.


Back to Main Page 5e Homebrew Spells Warlock

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.