Flareon (5e Creature)

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Flareon

Small elemental, any alignment


Armor Class 13 (natural armor)
Hit Points 137 (25d6 + 50)
Speed 30 ft.


STR DEX CON INT WIS CHA
21 (+5) 15 (+2) 14 (+2) 14 (+2) 12 (+1) 18 (+4)

Damage Resistances radiant
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 11
Languages Ignan, understands Common but cannot speak it
Challenge 6 (2,300 XP)


Flash Fire. Whenever the flareon is subjected to fire damage, it takes no damage, and instead, its next attack deals an additional 9 (2d8) fire damage.

Heated Body. A creature that touches the flareon or hits it with a melee attack while within 5 feet of the flareon takes 7 (2d6) fire damage.

ACTIONS

Flare Blitz. Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage plus 16 (3d10) fire damage.

Will-O-Wisp. The flareon targets one creature within 60 feet of it. The target must succeed on a DC 15 Dexterity saving throw or it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. While this effect persists, the target deals only half damage with weapon attacks that use Strength.


Flareon are powerful fire elementals that rely on physical attacks to defeat their opponents. Their internal fire burns at 1650 degrees Fahrenheit (900 degrees Celsius). They are one of the possible products of an evolved eevee.


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gollark: It sounds like `call` could basically just be done as `push` with the assembler filling in the right location.
gollark: What, nothing else?
gollark: Do call/ret just do push/pop but store register state on the stack?
gollark: It seems like I could probably get away with just having the stack as a table of ints stored along with the main execution state (which is currently just memory) and having push/pop.
gollark: I'm not sure exactly what stacks do in assembly, I mostly just know about the... general data structure.
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